It has been a lot of hours, but I think it is safe to say that the website revision is done. I am satisified with the overall look of the website n...
I recently started revising the website. I was not happy with the initial layout, as I tried to mimic the Wordrpess layout we had. I did this becau...
Yesterday was the graduation ceremony for University of Hawaii at Manoa students. Sadly, I was not able to attend the ceremony or see some of our g...
Last week an announcement was made from Jason Leigh. He said that there would be a competition consisting of five different possible awards to win ...
Kayla finished animating the first trailer for PLAYTO. She also went ahead and made another gameplay video showcasing some parts o...
27 May 2018UpdateAfter the the website revision, the link to biography page has changed. This is the new link...
Kaeli has finished drawing the logo and icon for our game studio, Dreaming Bento. She is still in the works of creating the sleepi...
Just wanted to let you know that I have migrated 90% of our Wordpress website to the Github Pages! I say 90% because I have not migrated the blog p...
Just another quick update. Our final presentation for the game happens on 13 December 2017. This means we only have one week left, our final stretc...
Just a quick update for the beginning of the month. I have fully completed the second to last section of our upcoming level. The final section is 9...
Our Lead Game Artist, Kayla, has been contacting one of her friends to help create music for our game, since the beginning of our team formation. S...
I know it has been a little over a week since an update, so here is a minor update. We were told by Jason Leigh, the Computer Science Professor, to...
I have been working on a new gameplay mechanic, for one of my puzzles. The new mechanics allows Plato to climb walls! I was waiting on Nei...
We have a new gameplay video demonstrating our game, PLAYTO! This video is for a mid-semester update on our game for the class. Th...
Got a switch system working for the game, so when you interact with it something can happen. For now the switch rotates a platform, which is what I...
Player health and damage mechanics have now been implemented. Players start with two hearts.At the moment, when player health reaches z...
I was able to create a basic item system. The code is kept in the game controller script which is shared through all the scenes. The items are refe...
Our little play-dough friend can now move in water. It’s still a bit rough but I’ve written the basic code to get started. When Playto hits a body...
Implemented some code that makes the stick tilting mechanic much smoother. Before it was a quick jerk and the game object just suddenly teleports i...
We just finished another team meeting and finally decided on a name for the game, which is PLAYTO. The name is suppose to play on ...
I finished integrating all currently available assets into our tutorial level. Now it looks extra cute and fluffy for you all to enjoy.
Just wanted to let you know we decided on the name for our main character; and his name is Plato! We decided on Plato as the name because ...
Neil and I figured out how to get the game to run in a browser, as well as find a way to host it. It is safe to say that we now have a live demo up...
We just finished our first meeting, and merged our tutorial puzzles and assets together for the game, so we have a playable demo! As much as we wou...
Small update. Prior to the team formation, Neil already started programming some of the game mechanics for the main character. Before our first off...
Just wanted to let you know that our team has now been formed. We were required to have a team of at most six people, with no more than three progr...
My idea is a 2D problem-solving / platformer game centered around a grumpy lump of "play dough" who wants to be happy. The play dough can shift int...